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C1.WPF.DX.4.6.2 Assembly / C1.Util.DX.Direct2D Namespace / Geometry Class / ComputePointAtLength Method / ComputePointAtLength(Single,Nullable<Matrix3x2>,Single,Point2F) Method

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    ComputePointAtLength(Single,Nullable<Matrix3x2>,Single,Point2F) Method
    In This Topic
    HRESULT ID2D1Geometry::ComputePointAtLength([In] float length,[In, Optional] const D2D_MATRIX_3X2_F* worldTransform,[In] float flatteningTolerance,[Out, Optional] D2D_POINT_2F* point,[Out, Optional] D2D_POINT_2F* unitTangentVector)
    Syntax
    'Declaration
     
    Public Overloads Function ComputePointAtLength( _
       ByVal length As Single, _
       ByVal worldTransform As Nullable(Of Matrix3x2), _
       ByVal flatteningTolerance As Single, _
       ByRef unitTangentVector As Point2F _
    ) As Point2F
    public Point2F ComputePointAtLength( 
       float length,
       Nullable<Matrix3x2> worldTransform,
       float flatteningTolerance,
       out Point2F unitTangentVector
    )

    Parameters

    length
    worldTransform
    flatteningTolerance
    unitTangentVector
    See Also